//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//

#import "SteamAudioUnityAppController.h"

extern "C" {

struct UnityAudioEffectDefinition;

extern void UnityRegisterAudioPlugin(int (*)(UnityAudioEffectDefinition***));
extern int UnityGetAudioEffectDefinitions(UnityAudioEffectDefinition***);

}

@implementation SteamAudioUnityAppController

- (void) preStartUnity
{
    [super preStartUnity];
    UnityRegisterAudioPlugin(UnityGetAudioEffectDefinitions);
}

@end

IMPL_APP_CONTROLLER_SUBCLASS(SteamAudioUnityAppController);
